May 2015 - May 2016


What was Titan Rift?

Titan Rift was a Minecraft MMORPG server, created by myself and a group of others. The server was developed in Java, making use of the Spigot Minecraft server software. I was the most active developer overall, and the lead developer for the majority of the server's lifetime (ascending to lead developer a few months after inception).

The server was essentially a game built using Minecraft as an engine, with gameplay elements developed server-side, allowing anyone* to join and play, without needing to install any additional software or content**.

Gameplay videos by McMuffin, an Early Access player.

Sadly, this project never left the alpha stage of development, and so was only available to the small few who paid for Early Access, which was available from December 2015 until the server shut down.

*Players would need a paid Minecraft account, to use the Minecraft client to play, and Early Access to Titan Rift, as above.

**The player would prompted to download a "resource pack" containing models, textures, and sounds on login; servers sending resource packs being a feature of Minecraft. Yours truly, of course, ensured that this did not affect gameplay.

Notable Features Developed

  • Cutscene system
    • Players could interact with NPCs to trigger dialogue cutscenes, many of which would be interactive, and offer the player different responses, some triggering mild dialogue changes, while others would alter how events would play out both immediately, and later in the game.
    • Cutscenes caused the camera to show the player along with the NPC(s) different perspectives to Minecraft's regular first-person view, with a letterbox border for effect.
    • Dialogue would appear, and be interacted with, via Minecraft's chat box - while other messages would temporarily be halted for the player in order to retain immersion, and prevent confusion or obstructions.
  • Questing system
    • The aforementioned cutscenes could sometimes lead to quests for the player.
    • Quests would involve different tasks, such as speaking to other NPCs, collecting items, or reaching certain areas.
    • Quest-specific items had special tags to ensure they would not be lost (causing the inability to continue), and would be released if the player was then allowed to keep the item as a quest reward.
    • Ongoing quests could be viewed using the player's "Character Journal" item, or the chat command "/q", each of which would display the current tasks.

  • Magic spells
    • Certain "wand" items would cast offensive magic spells when used by the player.
    • Spells would come in a variety of forms, from straight lines to swirls.
    • Spells would also change appearance based on their effects, such as fire or ice.

Media, Twitter, & Website


One of the Early Access users, McMuffinn, has kindly allowed me to use his gameplay videos of Titan Rift here, which can be found further up the page.


The Titan Rift Twitter account is available via the following link, displaying screenshots and GIFs of development progress.


The Titan Rift website is unfortunately no longer available. Archived versions of it can however be accessed via the Wayback Machine, albeit in a far less pretty form due to their archiving limits. Within lies more screenshots, changelogs for server updates, and certain other pages.